

I bet there’s lots of people that are just putting up with it, or worse, think it’s their system and go rushing out to spend fortunes on a new one just to run WoW. Blizzard need to consider this as a serious bug. It’s so frustrating, especially when you go into a dungeon and they’ve already started. I used to play this on 10 (bit laggy, but assets still loaded immediately). Even when I put the graphics down to 1, same issue. I was hoping to find out that it was a bug with the new patch.

I’ve done a massive clean up, defrag, etc, my hard drive is still good but for some reason WoW assets load very slowly lately. I’m not sure if it’s the process of loading the assets, the assets themselves, but something has changed… My hard drive and GPU are exactly the same as they were when BfA was released, and it used to play just fine. My son’s computer started saying it didn’t support his GPU, and at the same time, mine started loading assets VERY slowly.īlizzard have changed something, obviously. TL DR: SSDs are a pretty good investment, and while there is no such thing as actually “future-proofing” hardware… they do have an impact in the right here and now already.Īll I can say is that it wasn’t like it before one of the recent patches. In a way this development does mimic the way disc drives evolved over the years… going from 5.25" discs to 3.5" discs, from there to CD-ROM and eventually DVD (Blue-ray never really made it for PC gaming, since bandwidth availability on internet connections outpaced its need) - in all cases the newer/better storage medium did eventually become the industry standard, since the amount of data that was involved in making software only kept getting bigger. They’re also quieter and more robust (due to the lack of moving parts inside) than classic harddrive stacks, but that is more of a bonus in most cases.ĭepending on how much data we’re talking about the degree of the problem of course varies, but WoW is a fairly massive game - after all, it contains over a decade and a half of content, with ever-increasing complexity and visual fidelity on data assets over the years.įor that reason SSDs have for a while already been listed as officially recommended for the game, and while they are indeed not yet considered to be the “minimum” ( that’d currently be a 7200RPM regular harddrive) quite a few other games have already gone that route and it would be fairly safe to say that the industry as a whole is trending towards that too (outside cloud-based gaming, which is an entirely different jar of pickles).

SSDs do actually solve mostly one kind of problem - if the amount of time it takes to move data from the harddrive to memory is too high they can reduce that to more palatable levels.
