
His version of the hand grenade releases multiple small bomblets after detonating, functioning like his MIRV grenade does in TFC. His weapons all have an altfire that detonate any bombs he has deployed. Not even grenades.ĭemoman - The classic explosives expert, having two different grenade launchers, one of which fires remote-detonated pipebombs. Has a meager 50 health and no initial armor, with only fists to defend himself with. Each class also has a particular coloration associated with them, replacing the default ZDoom options (unless using a custom color).Ĭivilian - Effectively a joke class, as the mod does not implement the "protect the VIP" game mode the class was originally designed for. In 2013 a major update was released that implemented all the classes, with the addition of special ammo for certain class abilities, and grenades (accessed by an unintuitive second press of any weapon key). As Decorate-only coding precludes major TF mainstays like backstabs and headshots, this was a particular hindrance to the author.Īn initial, half-complete version was released in 2011, having only about half the classes implemented. It was inspired by the Skulltag-specific mod Doom Fortress, though made without ACS scripting. Team Fortress Mod is a gameplay mod from Doom 2 and Final Doom by Chaosvolt, featuring 10 classes derived from the Team Fortress series, with a particular focus on Team Fortress Classic.
